In the final week of my D&D Young Justice series, I'm going to do the hardest one ever: the speedster, Kid Flash. I've been wracking my brain trying to figure out what class to make him. I want one that will give him the amazing abilities of speed, and mainly focus on super quick punches. This sounds like it might be the monk. Then we also have the fact that his powers come from an accident of science. In D&D terms, the origin seems to fit best with Sorcerer. Am I going to finally multiclass a character? Heck no, I want to stick with one class for these characters. It's part of the challenge.
If I went monk I would only have to change the fluff, but if I went sorcerer I would have to do that too. All the mini-tornados would be wind spells, the super quick movement would be teleportations. But what about all the cantrips? Another option would be a new speedster rogue archetype, but that precludes any crazy magic and gives him sneak attack which feels silly.
Alright, if I start with his background, that should make things easier. Flipping through the PHB I weirdly think Guild Merchant is the best choice. In the show, Wally didn't have much of a background; all it says is that he copied Barry's experiment and got powers of his own. Well, he's got this amazing speed and comes from a tradition, that likely required mysterious rites, and what is this speed good for? Being a courier. It even fits with the whole Mercury thing that the Flash totally ash going.
Alright, knowing that, I have decided on monk. It's an order who focuses on connecting with the magic of speed to move quickly and save others. At times, they are so fast it seems like teleportation.
Way of Celerity
Monks of the Way of Celerity are the ultimate masters of speed. They use their ki to move amazingly fast, at times replicating the effects of teleportation. Their techniques are used to quickly traverse distances and to beguile their opponents. No one escapes from a monk who follows this tradition.
Many monks who follow this tradition focus on motifs of feathers and lightning, some followers even making makeshift wings and attaching them to their boots or hats.
Boundless Speed
Starting when you chose this tradition at 3rd level, you can manipulate your ki for the purposes of ki even easier. You no longer have to expend ki to use the Step of the Wind.
Unseen Acceleration
At 6th level, you gain the ability to move so quickly that you can teleport short distances. As a bonus action, you can spend 1 ki to cast misty step or 3 ki to cast blink.
With All Due Haste
By 11th level, you have learned to channel your ki into speed to travel further distances and improve your combat capabilities. As a bonus action, you can spend 3 ki to cast haste on yourself. In addition, as an action, you can spend 4 ki to cast dimension door.
Stop the Clocks
At 17th level, you have learned how to move so quickly that time around you seems to stop. As an action, you can spend 10 ki to immediately gain two full rounds where only you can act. During these rounds you succeed on all attacks and other creatures fail all Dexterity saves and checks. The effects of your actions in these 2 rounds on other creatures do not happen until the end of the two rounds.
Alright, that looks pretty good. It doesn't fit the mold too well, given that it gives spells at 6th level instead of 3rd, but I like it.
Wally West
Level 1 Human Guild Merchant Monk
Str 10 (+0), Dex 16 (+3), Con 14 (+2)
Int 14 (+2), Wis 10 (+0), Cha 10 (+0)
HP 10, AC 13, HD 1d8
Saves: Str +2, Dex +5
Speed: 40 ft.
Languages: Common, Gnomish, Halfling
Proficiencies: Navigator's Tools, Tinkerer's Tools
Skills: Acrobatics +5, Arcana +4, Athletics +2, Insight +2, Persuasion +2
Shortsword +5, 1d6+3 piercing
Unarmed Strike +5, 1d4+3 bludgeoning
Dart +5, 1d4+3, range 20/60
Feat: Mobile
Unarmored Defense
Martial Arts
Leveling Up Wally: First a look at this. Unarmored defense is wasted on him. I might need to add something called Speed of Thought that gives the option to add Int to AC instead of Wis. Maybe an extra feat, we'll see. Alright, so leveling up Wally, up his Dex as much as possible and grab the new Way of Celerity path I made. He should be a punching machine who is always in the right place. Good luck getting away from this speedster.
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