Monday, March 16, 2015

BiFrost Homebrew: Skills

Now that Young Justice is down (for now at least) I can start putting up the rules for playing int he BiFrost setting.

One of the big difference in the BiFrost setting from that of a regular one is that ti takes place in modern times. Most skills people have are not going to match up to those from the PHB. Instead, I have made an alternate list, that has the same number of skills, but better fits a modern setting. A lot of this is taken as inspiration from the d20 Modern and 4e Gamma World sets. I figured I would adapt rather than start from scratch. I'm only including descriptions of skills for the ones I'm adding, all other can be found here

Skills
Acrobatics - Dexterity
Animal Handling - Wisdom
Athletics - Strength
Current Events - Intelligence - This skill covers knowledge recent of news, culture, and trends
Deception - Charisma
Humanities - Intelligence - Knowledge of human history and the human condition:
ex. art, social sciences, business, religion, and law
Insight - Wisdom
Intimidation - Charisma
Investigation - Intelligence
Medicine - Wisdom
Mystery - Intelligence - Knowledge of conspiracy theories, the occult, and other oddities
Perception - Wisdom
Performance - Charisma
Persuasion - Charisma
Science - Intelligence - Knowledge of the natural world and its workings
ex. mathematics, biology, chemistry, physics, geology, engineering, and astronomy
Sleight of Hand - Dexterity
Stealth - Dexterity
Survival - Wisdom

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