Natasha is a cunning woman with amazing skills of subterfuge. She is an agile combatant and a master of manipulation. Without a doubt, she is an Assassin Rogue. There really isn't much to do there. She likely has the Martial Artist feat I made for Dick Grayson back when I did the Young Justice posts, and she also should have some kick ass gear.
The big thing I remember her having were the electric batons. Lets see what those would look like:
Shocking Batons
Two +1 Clubs, Rare (requires attunement)
This pair of black batons look similar to nightsticks carried by city guards, but carry immense power. Each baton deals electric damage in addition to bludgeoning damage. After making an attack, but before you know whether it is a hit, you may expend a choose to stun the target on a hit until the start of your next turn. You may do this once per baton, and this ability recharges during a long rest.
I like this. It gives her the ability to do some control on top of just hitting people hard, while still enabling her to hit people hard. Giving advantage on the next attack is a huge deal for a rogue.
Variant Human Rogue 1
Background: Charlatan
Str 12 (+1), Dex 16 (+3), Con 10 (+0)
Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
HP 8, AC 14, HD 1d8
Saves: Dex +5, Int +3
Speed 30 ft.
Languages: Common, Orc, Thieves' Cant
Skills: Acrobatics +3, Deception +6, Insight +3, Investigation +3, Persuasion +6, Sleight of Hand +5, Stealth +5
Feats: Martial Artist
Shocking Batons +6, 1d4+4 bludgeoning and electricity
Background: Charlatan
Str 12 (+1), Dex 16 (+3), Con 10 (+0)
Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
HP 8, AC 14, HD 1d8
Saves: Dex +5, Int +3
Speed 30 ft.
Languages: Common, Orc, Thieves' Cant
Skills: Acrobatics +3, Deception +6, Insight +3, Investigation +3, Persuasion +6, Sleight of Hand +5, Stealth +5
Feats: Martial Artist
Shocking Batons +6, 1d4+4 bludgeoning and electricity
Dagger +5, 1d4+3 piercing, 20 ft./60 ft.
Hand Crossbow +5, 1d6+3 piercing, 30/120 ft., light
Unarmed Strike +5, 1d4+3 bludgeoning
Feat: Martial Artist
Sneak Attack 1d6
Expertise: Deception and Persuasion
Gear: A fine set of clothes, a disguise kit, papers for Natalie Rushman, shocking batons, hand crossbow and 20 bolts, a burglar's pack, leather armor, two daggers, and thieves' tools
Leveling Natasha: As she levels up, give her the Assassin archetype and use the ability score improvements to up her dexterity and charisma. Another good idea would be to get her the crossbow expert feat. She should be able to make all the NPC's do as she wants and clock anyone who talks bad about her. In addition, her disguise abilities ought to make her a bad ass spy. I'm sure she'd be damn fun to play.
Hand Crossbow +5, 1d6+3 piercing, 30/120 ft., light
Unarmed Strike +5, 1d4+3 bludgeoning
Feat: Martial Artist
Sneak Attack 1d6
Expertise: Deception and Persuasion
Gear: A fine set of clothes, a disguise kit, papers for Natalie Rushman, shocking batons, hand crossbow and 20 bolts, a burglar's pack, leather armor, two daggers, and thieves' tools
Leveling Natasha: As she levels up, give her the Assassin archetype and use the ability score improvements to up her dexterity and charisma. Another good idea would be to get her the crossbow expert feat. She should be able to make all the NPC's do as she wants and clock anyone who talks bad about her. In addition, her disguise abilities ought to make her a bad ass spy. I'm sure she'd be damn fun to play.
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