I always imagined you'd be dropped off at the entrance to a dungeon, or you'd be dropped off at town being overrun by orcs, or something like that. Por ejemplo: You pick your class then poof your in a cavern with carvings on the walls, ahead of you are sounds of fighting, there is no way back, you must go forward. Or instead: You show up in a town of gnomes, the inhabitants busily buzzing through their lives and barely noticing you until a stampede of bandits crashes through the gates and into town, or a quest giver approaches you, etc. etc. When you finish the dungeon/quest you are sent back or a portal opens for you to go home through.
This brings up a good question. Can you leave before the quest is done or the dungeon explored? Can you choose to stay when the quest is done? I will make the decision now that time passes the same in both places, though it's not necessarily the same season or time of day. But at least this way you won't be Narnia living like twelve lifetimes or space traveling coming back young when everyone else is old. I like eliminating issues, it feels nice. Now, I used to like the idea of people basically opening up a dungeon and colonizing it. Trying to find new places to live, new worlds, new communities, getting a bit of the feel of the attempted utopian communities of early American history. However, leaving the portals might cause some problems in terms of when the dungeons "reset." Do the scenarios presented to adventurers when they enter a dungeon remain finished after they leave? Well then no one else would know what to expect when they enter, but I kind of like the idea of previous adventurer's putting info. Could you reenter a dungeon you've always been in? That would mean people could just farm the same dungeon over and over again, but I like the idea that you have to travel to keep up their "jobs" as adventurers.
Alright, I've been working on this post for a few days by now. Lets make some hard and fast rules.
- When you enter a dungeon you create an instance that will last until you and anyone else who entered with you has completed the quest.
- Other people can enter your instance while the instance is open, but you can only start leaving after the quest is completed.
- As long as there is someone still inside the instance, it will not reset.
- You can transport an item you can carry through the instance. It has to be in your hands or touching your body. For exmaple, if you tie a car to you with a rope and try to enter, only the rope tied to you comes with you. If you try to drive a car in, only you enter, the car just keeps driving through.
Alright. I think I've got the basics down now. I need to decide how loot will work, but then I can start using my rules to affect the world as we know it.
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