Saturday, November 12, 2016

D&D Overwatch: Defense Heroes

Time for the defense heroes! Interestingly, a lot of them share similarities to the offense characters when you strip away specific abilities.

Once again, I imagine these would be even more fun if you switch out the races. A crazy elf Junkrat, a half-orc Mei, a dwarf Widowmaker. Even, perhaps, as a crazy as it sounds, a dwarven Torbjorn!

Bastion
Level 1 Warforged Fighter
Background: Soldier
Str 14 (+2), Dex 15 (+2), Con 15 (+2)
Int 8 (-1), Wis 10 (+0), Cha 12 (+1)
HP 12, AC 17 (chainmail), HD 1d10
Saves: Str +4, Con +4
Speed: 30 feet
Languages: Common, Dwarven
Skills: Athletics +4, Perception +2,
   Intimidation +3, Animal Handling +2
Proficiencies: dice set, vehicles (land)

Weapons
Heavy Crossbow +6, 1d10+2 piercing, range (100/400), heavy, two-handed, loading
Battleaxe +4, 1d8+2 slashing, versatile 1d10+2

Abilities
Composite Plating
Living Construct
Fighting Style: Archery
Second Wind

Leveling Bastion:
Bastion is going to go the champion route, although I could also see eldritch knight as a way of using blast spells to copy the tank ultimate. Definitely give him the crossbow expert feat. I imagine him a very static human crossbow, just destroying his enemies as a living turret.


Hanzo
Level 1 Human Ranger
Background: Criminal
Str 15 (+2), Dex 16 (+3), Con 14 (+2)
Int 11 (+0), Wis 13 (+1), Cha 9 (-1)
HP 12, AC 14 (leather armor), HD 1d10
Saves: Str +4, Dex +5
Speed: 30 feet
Languages: Common, Draconic



Skills: Deception +1, Stealth +5, Athletics +4, Perception +3, Insight +3
Proficiencies: dice set, thieves’ tools

Weapons
Longbow +5, 1d8+3 piercing, range (150/600), heavy, two-handed
Shortsword +5, 1d6+3 piercing, light, finesse

Abilities
Favored Enemy: Humanoids
Natural Explorer

Leveling Hanzo:
Give Hanzo all the divination and blasting spells that the ranger can offer. You want to make him the best assassin you can. Sharpshooter is a good feat for you. Go Hunter for your conclave and be an amazing murderer.



Junkrat
Level 1 Human Wild Sorcerer
Background: Outlander
Str 11 (+0), Dex 13 (+1), Con 14 (+2)
Int 15 (+2), Wis 9 (-1), Cha 16 (+3)
HP 8, AC 11, HD 1d6
Saves: Con +4, Cha +5
Speed: 30 feet
Languages: Common, Orc, Goblin
Skills: Athletics +2, Survival +1,
   Arcana +4, Intimidation +5
Proficiencies: drum







Weapons
Staff +2, 1d6 bludgeoning, versatile 1d8
acid splash Dex 13, 1d6 acid, range 60, two targets within 5 feet
fire bolt +5, 1d10 fire, range 120

Spells (+5, DC 13)
0 - acid splash, fire bolt, dancing lights, mending
1 (2/day) – chromatic orb, thunderwave

Abilities
Wild Magic Surge
Tides of Chaos

Leveling Junkrat:
Junkrat should be lots of traps and blasts. He should feel like a master controller of the battlefield, decimating his enemies while also causing crazy effects. His metamagic will probably focus on upping the power of his spells, but it is up to you.

Mei
Level 1 Human Wizard
Background: Sage
Str 9 (-1), Dex 11 (+0), Con 14 (+2)
Int 16 (+3), Wis 15 (+2), Cha 13 (+1)
HP 8, AC 10, HD 1d6
Saves: Int +5, Wis +4
Speed: 30 feet
Languages: Common, Elven, Dwarven, Gnomish
Skills: Arcana +5, History +5, Medicine +4,
   Investigation +5

Weapons
Dagger +2, 1d4 piercing, range (20/60), light, finesse
ray of frost +5, 1d8 cold, range 60, slow by 10 feet

Spells (+5, DC 13)
0 – dancing lights, prestidigitation, ray of frost
1 (2/day) – chromatic orb, fog cloud, grease, shield

Abilities
Arcane Recovery

Leveling Mei:
I’d probably go evocation and focus on all the cold spells. Other spells that create walls and slow are also helpful, anything to block damage is good as well. If Mei isn’t annoying the heck out her enemies, then what is she doing?


Torbjorn
Level 1 Human Artificer
Background: Guild Artisan
Str 14 (+2), Dex 11 (+0), Con 15 (+2)
Int 16 (+3), Wis 13 (+1), Cha 9 (-1)
HP 10, AC 11 (leather armor), HD 1d8
Saves: Con +4, Int +5
Speed: 30 feet
Languages: Common, Dwarven, Elven
Skills: Arcana +5, Insight +3,
   Nature +5, Persuasion +1
Proficiencies: blacksmith’s tools






Weapons
makeshift wand Dex 13, 1d8 fire or lightning, range 60 feet
Mace +4, 1d6+2 bludgeoning

Spells (+5, DC 13)
0 – makeshift wand, light, mending
1 - (2/day) – inflict damage, identify, mage armor, repair damage, shield of faith

Abilities
Artificer Knowledge

Leveling Torbjorn:
I’d grab tradition of the tinkerer and just make him into a badass crafter. There is no arbalest homunculus I’ve created yet, but the hound will do well. Spells should focus on upgrading and protecting your allies (homunculus included). Battlesmith could also work well if you want to enchant your allies attacks.

Widowmaker
Level 1 Human Rogue
Background: Criminal
Str 11 (+0), Dex 16 (+3), Con 13 (+1)
Int 14 (+2), Wis 15 (+2), Cha 8 (-1)
HP 9, AC 14 (leather armor), HD 1d8
Saves: Dex +5, Int +4
Speed: 30 feet
Languages: Common, Goblin, Thieves’ Cant
Skills: Acrobatics +7, Athletics +2,
   Deception +1, Intimidation +1,
   Sleight of Hand +5, Stealth +7
Proficiencies: playing cards, thieves’ tools







Weapons
Light crossbow +5, 1d8+3 piercing, range (80/320), loading, two-handed
Shortsword +5, 1d6+3 piercing, light, finesse

Abilities
Expertise
Sneak Attack 1d6

Leveling Widowmaker:
Definitely grab the assassin archetype and become the amazing killer you are meant to be. Sharpshooter and Crossbow expert make great feats and of course increase your dexterity as often as possible as well.

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