Anyways, lets talk about Nick Fury. Spy extraordinaire, and current spy master for the avengers. He is a bad ass, which is why they got Samuel L. Jackson to play him. As a D&D character, I feel like rogue is the obvious choice, perhaps with the Assassin archetype, except he is way more into gathering information than attacking. Instead, I'll create a new archetype for the rogue: The Spymaster. It'll be a more supportive and feet on the ground kind of archetype without diminishing the classes combat potential.
Spymaster
The spymaster isn't like other rogues, his skills don't focus on infiltration, but rather on facilitating that work in others. Usually at the head of a cell of conspirators, if not the leader of an entire organization, the spymaster gathers contacts and information to improve his groups chances of succeeding on missions.
When you chose this archetype at 3rd level, you gain proficiency with the disguise kit and forgery kit.
Coordinated Assault
By 3rd level, you are most deadly when working with allies. When you would deal sneak attack damage against an enemy, you can instead grant advantage to a number of ally attack rolls equal to half the number of sneak attack dice you get to roll. This benefit lasts until that number of attacks have been attempted against the target, or the battle has ended.
In addition, your allies within 30 ft. of you can use half your proficiency, including expertise, when making Dexterity (Stealth) ability score checks.
Gather Information
Starting at 9th level, you gain advantage on all Charisma checks to gather information.
Call In Favors
At 13th level, your connections span across the world. Once a day, you are able call in a favor from any non-hostile NPC. The DM ultimately decides what caliber of favor they can grant you, and may require a check, but no matter what, they will help you.
Ambush
Starting at 17th level, you and you allies gain advantage on initiative checks. In addition, during the first round of combat, you grant your allies a damage bonus equal to half your sneak attack dice using the same requirements for the sneak attack ability.
Once again, this is likely overpowered, but I like it. We get a guy who can give out disguises and documents, improve his allies stealth constantly, and grant them advantage against a specific target. He is great at getting information, whether through intimidation or some nicer means, can call in random favors like a boss, and eventually grant his allies some of his roguish awesomeness.
Nick Fury
Background: Spy (Criminal Variant)
Str 12 (+1), Dex 16 (+3), Con 14 (+2)
Int 12 (+1), Wis 12 (+1), Cha 13 (+1)
HP 10, AC 14, HD 1d8
Saves: Dex +5, Int +3
Speed: 30 feet
Languages: Common, Goblin, Orc, Thieves' Cant
Proficiencies: Thieves' Tools, Chess Set
Skills: Deception +5, Insight +3, Intimidation +3, Investigation +3, Perception +3, Stealth +7
Rapier +5, 1d8+3 piercing, finesse
Hand Crossbow +5, 1d6+3 piercing, 30/120 range, light, loading
Dagger +5, 1d4+3 piercing, 20/60 range, finesse, light
Expertise: Deception and Stealth
Sneak Attack 1d6
Gear: A Crowbar, dark common clothes, a rapier, a hand crossbow and 20 bolts, an explorer's pack, leather armor, two daggers, and thieves' tools.
Leveling Fury:
Grab the Spymaster archetype I made earlier and use your Ability Score Increases to bump up your Dex and probably Charisma. Grab feats that fit, like leader and all that jazz, anything that makes you a better leader or a better sneak. This should be a pretty fun character to play, especially if you take ont he personality of the movies, of the secretive and yet demanding leader of the avengers.
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